This year the Royal Music Association Annual Conference took place in Manchester (11-13 Sept 2019) hosted by the Royal Northern College of Music and The University of Manchester. For this occasion, I received a commission to create a sound-walk for RMA participants exploring some of the history and urban features of the University’s campus. This […]
On October 25th, I had the opportunity to demonstrate Maia’s AR-VR synchronization feature at the CCRMA Stage. For this purpose, we spent the first day of our visit 3D-modelling the concert space and the multichannel speaker array so it could be explored in a Unity VR instance while serving as a spatial map to position […]
MAIA is a mixed reality simulation framework designed to materialise a digital overlay of creative ideas in synchronised trans-real environments. It has been proposed as an extension to the author’s previous research on Locative Audio (SonicMaps).
For this purpose, a number of hyper-real virtual replicas (1:1 scale) of real world […]
Recursive Arts Virtual Piano is an ultra-realistic musical keyboard with intelligent auto-accompaniment of popular songs. This Web app is compatible with most modern browsers supporting WebGL. No additional plugins are required.
3D modeling and lighting was performed using Blender. Interaction was implemented using the Unity Game Engine.
It can […]
The IX Symposium takes places every year at the Society of Arts and Technologies of Montreal. This year’s edition focused on sound as an essencial element for creating convincing immersive experiences. At the core of SAT we can find the Satosphere, a 11 m tall hemisphere featuring 8 projectors and […]
XYZ is an interactive installation proposing three non-conventional virtual instruments based on spatial and kinematic models to explore timbre, gesture and spatialisation. These models are implemented in a 3D simulation environment (Unity Game Engine) , presenting emergent and recursive characteristics that minimise visual information while maximising the exploration of aural space, through gesture and motion.
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The New York City Electroacoustic Music Festival will take place June 22-28, 2015 at the Abrons Arts Center in New York City.
My latest procedural-generative audiovisual piece “Boids” (2014) will be performed during the festival (exact date to be confirmed).
For further details please visit:
http://nycemf.org
A Symposium on Sonic Augmented Reality organised by ZKM | Institute for Music and Acoustics.
12-14 Dec 2014, Karlsruhe, Germany.
I was kindly invited to participate with the paper: “SonicMaps – Locative Audio: Technical Report, Challenges and Opportunities”, along with very interesting talks by Fred Adam, Ricardo Climent, Torsten Michaelsen, Udo Noll, Thomas […]
“Sines & Squares” is one of UK’s first festivals and concert series celebrating the recent resurgence of analogue and modular synthesisers, featuring some of the most renown UK and international performers, composers, lecturers and designers working with Buchla, Serge, Eurorack, Hordijk and EMS modular systems.
Here are […]
The joint ICMC|SMC|2014 Conference took place in Athens, Greece, from 14 to 20 September 2014 bringing together two well established events: the 40th International Computer Music Conference (ICMC) and the 11th Sound & Music Computing conference (SMC). The main theme of the Conference was “Music Technology meets Philosophy: From Digital […]