On October 25th, I had the opportunity to demonstrate Maia’s AR-VR synchronization feature at the CCRMA Stage. For this purpose, we spent the first day of our visit 3D-modelling the concert space and the multichannel speaker array so it could be explored in a Unity VR instance while serving as a spatial map to position content in the parallel AR experience.

Maia presentation at CCRMA Stanford
CCRMA presentation
Avatar navigating the virtual concert space
Content synchronisation AR demo
 

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