Procedural Audio Now! is a monthly meetup for people interested in developing Procedural Audio systems for video games and other interactive media.
Interest in Procedural Audio has been growing steadily over the past twenty years and enthusiasm for real-time sound synthesis is apparent throughout the creative industries. Once a topic for R&D papers and student projects, procedural audio techniques are beginning to appear in commercial products, indie projects and mainstream corporate research programs.
July 24th event – Ignacio Pecino: An introduction to non-conventional 3D virtual instruments for electroacoustic music composition and the exploration of sound gesture as a result of real-time complex physical behaviour (emergent AI algorithms). Live examples using Unity and SuperCollider will be demonstrated during this presentation.
The Procedural Audio Now Meetup Team
Thursday, July 24, 2014 from 6:30 PM to 9:30 PM (BST)
Skype HQ in Chancery Lane, London, UK
Salford Sonic Fusion Festival celebrates cutting-edge international explorations in contemporary music from across the globe and blurs the boundaries between avant-garde classical, experimental electronic popular and improvised music. Events on 3-4 April included acousmatic and audiovisual works by MANTIS composers using a 48-loudspeaker sound system a one of the largest HD screens in Europe. I was happy to present the “Apollonian Gasket“, a piece exploring the kinematics of a custom 3D virtual instrument inspired on this mathematical fractal object.
MapNav is a Geolocation Engine for Unity3D and a powerful tool to develop map-based mobile apps and games, including 2d/3d object geolocation and GPS navigation.
Version 1.2 is now compatible and has been tested with MapQuest Open Services (OpenStreetMaps) and Google Maps.
Following the premiere of the generative piece “Singularity” for cellular automata, I am happy to release an interactive demo of the Sonic Automata (spatial concatenative synthesis) which was developed while working on this piece. Please feel free to play with it and make some crunchy noises!
NOTE: If your audio interface has at least 6 independent outputs you can play this web demo in 5.1 Surround (tested on OSX using the following channel configuration: Ch1->FL, Ch2->FR, Ch3->Center, Ch4->RL, Ch5->RR, Ch6->SubWoofer).
One the events of the 20th edition of Festival Punto de Encuentro was celebrated last 9 Nov 2013 in Málaga, Spain. Organised by the Spanish Electrocoustic Music Association (AMEE) and the Conservatorio Superior de Música de Málaga, the event included a conference on Sound Art and a multichannel concert featuring acousmatic, mixed and audiovisual pieces.
I was happy to present an introductory talk about “sound sculpture” along with the spanish premiere of my piece Singularity for cellular automata. This piece was previously presented at the autumn MANTIS Festival 2013 in Manchester, UK.
SonicMaps presentation at the International Computer Music Conference 2013 in Perth, Australia.
The original paper can be found here.
Locativeaudio 2013 is a collaborative project including simultaneous soundwalks, and interactive works exploring geolocative audio and media in the urban context. The following video documents the soundwalk that took place in Málaga, Spain, where the SonicMaps app was successfully tested, featuring poems and electroacustic pieces by 33 local artists.
I have just released my first mobile application for iOS devices (iPhone/iPad):
SonicMaps is a Locative Audio (GPS AudioTour) platform and complete solution for sound geolocation.
Create an audio guide to a popular place, a located music composition/playlist, audio games, located poetry, or simply send geolocated audio messages to other users.
Upload your audio files to your favourite hosting service, go to the desired location and start placing sounds around using the SonicMaps Editor iOS application. Then, you can easily publish and share your project with other users who will be able to experience your composition as they walk on the selected location.
Using the 3D audio engine option, sounds can be fixed to real world positions, so they are consistently perceived into space while rotating your device (panning) and levels are attenuated according to distance (intensity).
SonicMaps uses “on-site” editing, avoiding common inaccuracy problems in similar web-based services due to high buildings, maps displacements, etc.
✓ 3D Audio Engine
✓ “On-Site” editing using your iPhone/iPad
✓ Easy project publishing and sharing
✓ GPS tracking . Sounds are activated as you walk
Official Website: sonicmaps.org
AudioMostly, a conference on interaction with sound, was celebrated in Corfu(Greece) on 26-28 Sept. 2012 in co-operation with the Association for Computing Machinery (ACM).
The conference themes over the past years varied, covering scientific and creative areas such as “Sound in Games”, “Interaction with Sound”, “Sound and Motion”, “Sound and Design” and “Sound and Context”. This year (2012) theme is “Sound as Future Vision”, aiming to cover ways that in the future may allow sound to play a different role compared to now. In this future sound may also inherit characteristics and significance that the visual component (graphics and vision) has today.
During this conference I presented the interactive piece “Swirls“, where some members of the audience were asked to explore the piece using smartphones as wireless controllers (via accelerometer).
These are some pictures from the rehearsal:
30 October 14.00 MANTIS composers and guests
Including new works by NOVARS artist-in-residence David Eagle (Canada) and MANTIS composers
For more information:
Autoverso /Mantis Festival